![]() This does not work! The images on the side monitors are way out - overtaking cars are like deformed stretched versions of themselves until they reach the main monitor. so I can just see the top of the dashboard at the bottom of the centre monitor. Using the A and D keys (slowly as you have to press every time) I moved the seat position forward to where the FOV would place me in other sims - i.e. I've tried adjusting the angle on the setup screen to make it look right - I settled on 10 degrees but the FOV is still miles out. ![]() ![]() When you load into the cockpit it's like your sat in the back seat with tunnel vision, worse still the side monitors bend the image outwards if that makes sense (I'm in work at the moment so can't get a picture). This is with the FOV amended in game to 106 degrees. Using the triple screen set up in game if I enter all the correct monitor values (height, width, bezel and angles) then the image looks awful. I have Nvidia Surround enabled and bezel corrected using a resolution of 7800 x 1440 which works flawlessly in every other sim. Hardware specs - 1080ti pushing three 27" Dell S2719DGF 1440p - side monitors are at 40 degree angle to the centre. twice! Previously used VR and again no issues (I have replaced the headset with triples now). I have no issues setting up the correct FOV in any other sim but I've got so stressed trying to get it right in PCARS2 that I have uninstalled it. PURCHASE HERE – FANATEC ClubSport Wheel Base v2.I am after some help setting up my triples for Project Cars 2. (A small portion of the sale price goes to helping this channel) thank you very much for your ongoing support!īUY YOUR FANATEC CLUBSPORT FORMULA V2 HERE: The following are affiliate links, meaning a small portion of each sale goes to Boosted Media to help with the continued growth of the channel. ![]() I then take you through all my settings for the game itself, as well as the Fanatec Tuning Menu and Force Feedback Mod and Motion Platform in detail so you can get your setup running to its full potential.Īpologies if you find this video a little long, but I thought it best to make it as detailed as possible as different people will be interested in different parts.ĭownload Jack Spade’s Custom Force Feedback Files HERE: So in this video, I take you along for a drive with everything configured correctly to show you what it’s like when it’s done right. Luckily, the time was well spent and I’ve arrived at a configuration that works to unify the force feedback, motion, and vibration and bring a similar level of immersion and “oneness” with the car that I felt in iRacing pretty much out of the box. So instead, I spent almost an entire day getting all my settings dialed in, as well as experimenting with some 3rd party Force Feedback Mods to get things running right. Every car felt like I was driving an R33 Skyline (AKA BOAT!), with sloppy, heavily dampened steering input and very little sense of connection with the car. It wasn’t so much the motion platform, but more the force feedback. Hi everyone! Today’s video was meant to be a “first reaction” type video like I did for iRacing and F1 2018, but to be honest, I really struggled to get Project Cars 2 to feel right. ![]()
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